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Iudas
Disciple

Reged: 10/30/02
Posts: 1197
Any workarounds for the streaming music bug
      #2976091 - 08/27/04 03:31 PM

When streaming music plays, it sets the music volume to maximum.
Has anyone concocted a workaround?
Is the bug due to the format? I have not tested streaming midi, for those who have does, streaming midi still have the bug. Or streaming wave instead of MPG?
Can the bug be worked around by choosing either the say or the playsound or playsound3d or ...vp or ...3dvp commands?
It seems as though every mod released recently has to have streaming music of some sort blasting away in houses and shops and it gets old quick having to open the options menu and reset the volumes.
Bethesda's streaming music does not reset the volume to max when it changes or on cell changes so one wonders what magic Bethesda used to avoid the issue that no one has found yet.

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SciMuse
Adept

Reged: 06/27/03
Posts: 260
Re: Any workarounds for the streaming music bug [Re: Iudas]
      #2976947 - 08/27/04 07:12 PM

Sound
GetSoundPlaying soundID
PlayLoopSound3D, “soundID”
PlayLoopSound3DVP, “soundID”, volume, pitch
PlaySound, “soundID”
PlaySoundVP,“soundID”, volume, pitch
PlaySound3D, “soundID”
PlaySound3DVP, “soundID”, volume, pitch
Say, “file name”, “text” make subject say wav file, only works on animating objects
SayDone returns true if the object is not saying anything.
StreamMusic, “filename.ext”
StopSound, SoundID stops the soundID if it is currently playing in the object.

from the cs hlp file

looks like you can have some control over the volume using a few of these options. maybe if the volume is not specified it defaults to umm extra loud. i have never worked with this stuff so i don't know if these commands are bugged or not.

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Iudas
Disciple

Reged: 10/30/02
Posts: 1197
Re: Any workarounds for the streaming music bug [Re: SciMuse]
      #2977133 - 08/27/04 08:14 PM

Right,
those are the script commands.
and streammusic is bugged in mods.
Stream any mp3 music and the music volume goes to 100% and stays there.
But: the morrowind battle, explore and special sub folders are all in the music directory and when the Bethesda music changes the music volume does not go to 100%. So there is some magic we are missing as far as streammusic command goes.
The other commands all require an activator of some sort.
I am just looking for a workaround.

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SciMuse
Adept

Reged: 06/27/03
Posts: 260
Re: Any workarounds for the streaming music bug [Re: Iudas]
      #2977144 - 08/27/04 08:17 PM

does it happen if you take a loud streamer and rename it to one of the mw ones?

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Mode_Locrian
Diviner

Reged: 10/07/02
Posts: 2084
Loc: Bjornholm, Rykith Lowlands Region
Re: Any workarounds for the streaming music bug [Re: SciMuse]
      #2977794 - 08/28/04 12:07 AM

Hmm.... yeah, I wonder if you still get the problem if you stream music that's in an explore/battle subfolder? I wonder if this would work (I'm not even sure it's possible to stream music from a subfolder, though).

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Bards of Vvardenfell Thread (New Info 8/15/04)


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Zennorious
Curate

Reged: 02/03/03
Posts: 474
Loc: Hungary
Re: Any workarounds for the streaming music bug [Re: Iudas]
      #2978354 - 08/28/04 04:22 AM

I opened all of my mp3s, made them quieter and resaved them again. Then I set the music volume in the game to max and it wasn't loud anymore

--------------------
My mods
Vampiric Hunger
Uriziel Sword
Month Bugfix
Regionally Known Werewolves
can be found on my Morrowind site.

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Iudas
Disciple

Reged: 10/30/02
Posts: 1197
Re: Any workarounds for the streaming music bug [Re: SciMuse]
      #2978408 - 08/28/04 05:02 AM

Now that is a thought. I will try that today.

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Iudas
Disciple

Reged: 10/30/02
Posts: 1197
Re: Any workarounds for the streaming music bug [Re: Mode_Locrian]
      #2978414 - 08/28/04 05:11 AM

It has to be possible to stream music from a subfolder, the battle, explore and special folders are all subfolders of the music folder.
EvilGreebo in his bathmod put the bathhouse streaming music in the music folder to stream. As did the Broken Drum author.
The newly released Balmora Extended puts its two streaming music files in another subfolder under the music folder to stream.
In each case, streaming the music causes the volume to max.
I have gone through the three Bethesda esps in the editor and have found only two examples of the streammusic command being used and in both cases the scripts that that command is in are never called ingame nor are they attached to any activators or objects ingame.
I have gone through both the MW.exe and the TESCS.exe in wordpad looking for any other commands or functions that might reference streammusic and have found nothing.
Bethesda never uses the stream music command ingame.


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Iudas
Disciple

Reged: 10/30/02
Posts: 1197
Re: Any workarounds for the streaming music bug [Re: Zennorious]
      #2978417 - 08/28/04 05:13 AM

The Bethesda supplied mp3s? or mod supplied MP3s?
And which program did you open and quiet them in?


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Evilgreebo
Acolyte

Reged: 11/30/03
Posts: 151
Re: Any workarounds for the streaming music bug [Re: Iudas]
      #2978679 - 08/28/04 08:04 AM

The background music you hear while normally walking around isn't run by stream music but by a hard coded music system. The stream music function isn't used in any scripts in the game aside from a appears in a unused test script. I think stream music is partly broken and was never used becuase of it.
Also if you get the new version of my bath mod you can switch the music off if you want.

--------------------
Vvardenfell is too crowded. Thought about modding for Tamriel Rebuilt ?
Get my other mods here

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Iudas
Disciple

Reged: 10/30/02
Posts: 1197
Re: Any workarounds for the streaming music bug [Re: Evilgreebo]
      #2978789 - 08/28/04 09:02 AM

I think at this point that I agree with you that streammusic is quite broken.
Enjoyed your mod but the locations of some of your bathhouses conflicted with some quest mods I was running.
If you check The Dwemeri Secret mod by JC Spencer, your DagonFel bathhouse sits on top of the character house necessary to start the quest; and your suran bathhouse location conflicted with a couple of mods simultaneously....Suran has a lot of location conflicts for such a small and basically useless little town.

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